Actuate timer invalidation

Having to do a long list of timers to fade in/out some assets (one loader, two textfields) but is there a way to invalidate queued timers that have not completed yet ?
I tried stop/apply and it doesn’t do it because soon has I retrigger timers the old ones continue executing. Though reset does stop everything, it also stops another non related tween that is going on in the background and isn’t supposed to stop, nor is a timer event.
Is there anyway to just stop and invalidate timers alone ?

There actually is a way.
Found it here :

You just Actuate.stop(it), I wasn’t getting it because I didn’t figure out there could be a handle to it.
Anyways, carry on! :grin: