Thanks for the tips! I’ll definitely have to dive in there!
Doesn’t look like the OpenAL Effects Extension is in there though… Can you confirm that? If it’s not there, adding it is going to be one more challenge I’ll have to overcome just have to mimic what’s happening in NativeAudioSource.hx I suppose.
It’s especially the Effects Extension I want, it contains all the actual audio effects: reverbs, ambient occlusions, delays, filters, choruses… All the bread and butter effects of the sound designer. Using these in real time in connection with the already very reactive audio in OpenFL would be great!
By the way, audio in OpenFL, although a bit basic, is a breeze to use! After 2 years of scripting for the clumsy audio system in Unity, I was very happy and surprised at the flexibility of audio in OpenFL