I am looking to use OpenAL features besides the few ones already implemented by lime. The thing is, I absolutely can’t figure out how to do that. OpenAL looks a bit obscure to me, and the “bridging” between Haxe and OpenAL is mysterious too. If someone can help me set something like this up, I’d be happy to add this properly to the core API
Also, is the OpenAL Effects Extension already present in openFL? It’s the filters and the reverbs I’d like to use.