- Is there a way to have “multipass” shaders using current implementation (i.e. apply shader, render to buffer, apply second shader on this buffer, render to screen)? When I use
bitmap.filters = [new ShaderFilter1(), new ShaderFilter2()];
,
it just gives me black Bitmap object. Am I doing something wrong or is this a bug / not implemented yet?
- Is there some way, that we can apply shader on Bitmap and then upscale it, so the fragment shader isn’t applied on every pixel of the Bitmap on screen, but only on every pixel of its BitmapData? The behaviour between these two could probably be switched with
bitmap.smoothing
parameter?
I’m using mac target.