I’ve been forced by dragonbones skeletal animation to update Starling from old 1.8 to 2.2, because meshes in dragonbones are supported only in Starling 2+. So i’ve gone through all the struggle to change a lot of things to match new structures ex. implementation of custom FragmentFilters and I’ve noticed that my OpenFL sprite masks disappeared all at once. It looks like Starling renders on top of these making them invisible but I can still easily click on each element of a masked clip (while it is invisible)(buttonMode shows different cursor) and it can be moved around or be interacted with in any other way.
I currently cannot provide any code sample to recreate this but maybe someone has encountered a similar issue and found a nice solution?