I was just trying out something on a new project, and I realised a Drop Shadow would look good.
I dropped it in, and, probably unsurprisingly performance (I’m targeting HTML5 canvas) really dropped.
It’s not make or break, so I can leave it out, but, I’d like to add it so:
Is there a way of improving performance with drop shadows? (I’ve only got 9 tiles in a container sprite, on which the effect is applied.)
Is there a way of cheating the effect? I don’t need it super accurate, just something to give the tiles a bit of lift.