Thanks. I will try that updated code and see if it makes any difference.
UPDATE: I updated the hx file you posted, and it didn’t make any difference to IE mobile : (
UPDATE 2: See below post re: mouse events.
UPDATE 3: Fixing this to the correct event type (MouseEvent) has enabled audio playback. Two birds, one stone!
I also forgot to mention in my post that I cannot get IE to play any audio via openfl HTML5 target (if I runtime load instead of preload, which never advances). I need to do some more testing, but audio will play on PC/Mac/Android/iOS in any browser with me only providing OGG and MP3 formats. The browsers can all play M4A files on their own without plug-ins or the like, but just not through openfl/soundjs it seems. Again, I notice M4A is not considered in some source code (that I think was in soundjs), so I will try modifying that and see if I can get that format simply working. I’ll also check out soundjs threads to see if anyone has mentioned this there and report back.
Again, I appreciate your support!