Using SWF assets

Hey singmajesty!

Long time no talk. :wink:
Actually the problem still persists - trying to instantiate the whole swf by

var test = Assets.getMovieClip ("lib:");

was just a little test to see if it’s able to load the swf at all.
There’s no practical use and if I try to do the same targeting flash, I get a
cannot convert flash.display::AVM1Movie@4c63f31 to flash.display.MovieClip.
which completely makes sense.
I don’t have problems importing assets from an AVM2 movie by the way. It’s really
just AVM1 movies, swf7 in this case. Could you have a look at the sample project
in my initial post?
Or can you recall what you mean by forcing type ā€œswfliteā€ on all targets in this topic:
Link

Thanks for the insight about font handling - I have a problem with it too but will start
a new thread for it. :wink: