In order to apply tinting in HTML5, we would need to keep another canvas element and apply the affect there. For performance reasons, I decided not to support it at this time, I’m not immediately sure of a good solution right now
You can, however, do bitmapData.draw and bitmapData.colorTransform, that is supported and is fundamentally what you need to do in canvas to tint – convert to pixels and tint each manually.
Thank you for your answer.
My game is a match 3 with quiet a bit of animations. That would mean 6 big tilesheets instead of one… but it seams I don’t have a choice.
Unless I could work out something with blendmodes, are they supported in HTML5?
Mr. SingMajesty, as I understand, on html5 target I can only apply tint (colorTransform) to bitmap objects, even if I use Tilesheet renderer? So TILE_RGB doesn’t work there?