Tilemap doesn't display images?

Tilemap doesn’t display images?

var json = Json.parse(Assets.getText(“assets/ro.json”));
var tileset = new Tileset(Assets.getBitmapData(“assets/ro.png”));
tilemap = new Tilemap(stage.stageWidth, stage.stageHeight, tileset);

	var arr = json.frames;
	var rect = [];
	var reg = [];

	for (i in 0...arr.length) {
		rect.push(new Rectangle(arr[i][0], arr[i][1], arr[i][2], arr[i][3]));

		reg.push(new Point(arr[i][5], arr[i][6]));
	}

	tilemap.addTile(new Tile(0, rect[0].x, rect[0].y));

	addChild(tilemap);

I need help using this animation
[x,y,width,height,frame,regX,regY]


frames":[
[890, 2, 93, 116, 0, 61, 105],
[987, 2, 94, 116, 0, 62, 104],
[451, 2, 106, 118, 0, 64, 114],

I’ve been doing it myself for a few hours, but it still doesn’t work. I need help

I worked all night and the images came out, but why did so many images come out? Do I just need to display one animated image at the same time?


Just use one of engines → HaxePunk or HaxeFlixel (see examples)