Ah, hrm. The main issue here is that I’m working on updates for a shipped game. I never really render my text explicitly to bitmaps, but all throughout my code base I have statements like this sprinkled:
txtGold.filters = [Utilities.glowOutlineText];
I’d need a way to listen for changes to the content of the textfield and re-draw when necessary. Could get messy considering how many text fields I use this for and how they all nest differently into various displayobjectcontainers.
I’ve also noticed any attempts to set an object’s color transform no longer work:
backing.transform.colorTransform = new ColorTransform(.3, .3, 1.2, 1);
applyfilter might work in some cases but it seems that it applies it directly to the bitmapdata itself, so this wouldn’t work in a case where a bitmapdata is instanced multiple times into different bitmaps. I may be able to try the color matrix filter as suggested here: ColorTransform as a part of Transform
will have to think on this a bit tomorrow.