I’m wondering: if I use textures and push it to GPU and then use it in Bitmap
indent preformatted text by 4 spaces
var bmp = newBitmap(BitmapData.fromTexture(texures));
Does it still render my bitmap as texture in GPU with 1 draw call?
I’m wondering: if I use textures and push it to GPU and then use it in Bitmap
indent preformatted text by 4 spaces
var bmp = newBitmap(BitmapData.fromTexture(texures));
Does it still render my bitmap as texture in GPU with 1 draw call?