So, I’m drawing lots of shapes to a graphics context. These shapes need to be mixed with sprite images, mostly because the shapes may overlap or be behind a shape depending on pseudo z value. Now, I can draw individual sprites, fine. However, if I mix shapes (with beginFill etc.) and sprites, drawTiles goes ballistic and draws the entire sprite sheet, rather than a region of. Has anyone else experienced this?
Read the October development update, where it talks “Tilemap”, if you have not already
For now, I would recommend separate Graphics instances, if you want to use drawTiles, or want to use other vector-based operations (like lines, fills, etc). These are currently likely to be incompatible
EDIT: I see now that you have read the blog post, open to ideas here
Yeah, the problem is that the world is built on fills, and the sprites need to exist between fills. There are a LOT of fills, too, so doing this as ordered containers won’t work. Is there a reason why the bitmaps and fills would be incompatible?
Argh, it’s not going to work, unfortunately. I guess I’ll need to either write this elsewhere or add the functionality myself to cpp / html5 :-S