OK, in Git version, I have deleted the implementation of multitexturerender. It supports automatic multitexture rendering, but it still needs to be tested.
Ok, Iāll wait for news
openfl-spine update to 1.6.7.
-
Fix: fixed the problem that āSpriteSpineā does not support transparency.
-
Fixed: fixed typo āSpineTextureAtlasLoaderā.
-
Delete: delete the rendering support of āisNativeā and āmultipleTextureRenderā.
-
Improvement:āSpriteSpineā adds support for automatic multi texture rendering.
Great! What about the smoothing?
I see it is still disabled.
Iām not sure how to implement the smoothing function of beginshaderfill at present. I still need to see.
well what? Does it mean that WebGL rendering shouldnāt support shader fills?
Ok, so it should be internal to the shaderā¦
GPU should only be limited by flash, webgl should not be limited by this.
Some important repairs:
openfl-spine update to 1.6.8:
- Fix: fix the problem that the mask will affect other āSpriteSpineā objects.
- Fix: fix the problem that the āSpriteSpine.isPlayā property is not in the correct state.
- Fix: fixed blendmode rendering error in āSpriteSpineā.
There were problem with SpineTextureAtlasLoader on this update.
spineTextureAtals.load(function(textureAtals:SpineTextureAtals):Void
Type not found: SpineTextureAtals
You need to change SpineTextureAtals to SpineTextureAtlas.
Yeah! Cool! Great rainy!
openfl-spine 1.7.0 update to haxelib!
Currently, smoothing is available!
Use:
spine.smoothing = true;
Iāve just tested smoothing property and it works fine. Thanks.
Here I am! Hurray! It works! Thank you very much!
Thatās one small step for OpenFL-Spine, one giant leap for OpenFL community!
Spine animations are broken with new version of Spine 4.0.01.
OK, solution is to export data in version 3.8.
If there is no special need for the new spine function, it is recommended to keep the old version.
openfl-spine 1.8.1
- Improvement: Improve the batch processing function of SkeletonSpriteBatchs.
- New: Added support for caching animation data in
SpriteSpine.isCache
. But please note that if you use APIs such as setMixByName, it will affect the correct frame cache; therefore, in the case of using setMixByName,isCache
should be disabled. - Fix: Fix the problem that the custom shader is not replaced normally.
- Newly added: Added support for
independent
attribute, which can make Spine independent ofisLockFrameFps
. - Improvement: Improve the performance of SpriteSpine and reduce the call of removeChild.
- New: Added support for
SpriteSpine.shaderClass
custom shader.
Is openfl-spine 1.8.1 compatible with spine-hx 4.0.2?
UPDATE --------
Uh, apparently notā¦
4.0 may be inconsistent with the format of 3.8. Therefore, it is recommended to use a stable version of 3.8 when there are no new functions required.