I’ve just noticed a really odd thing, with a number of actuate tweens which are set up in a for loop, not playing in sync. I use the same technique elsewhere without an issue.
This must be an issue with my code, not Actuate, but I’m having difficulty finding the issue.
Can anyone offer any ideas about how best to look into this?
(I did try a = Actuate.tween… , a seemed to be a simpleActuator, but I wasn’t able to get any more information)Sorry! I realised I'd copied a tween from somewhere else, where the overwrite was (in that case correctly) set as false. In this particular point it needs to be true.