I don’t know if it’s related, but I was getting some little “jumps” with some moving image on android at 60fps, and after searching on google I’ve found an old issue that was resolved, but I gave it a try and set < window fps=“61” / > instead of 60 and those jump seem to have gone.
I didn’t have a lot of time for testing, but for what I’ve seen it seems that a frame is completely skipped once in a while (something related with vsync or buffering?), because I didn’t get any delta time greater that 1/30s between frames, so I guess ENTER_FRAME was processed but the frame didn’t get to the screen.
It’s a OpenFL legacy project on an Galaxy Note 10.1 2014 with Android 4.4.2
haxelib list:
hxcpp: [3.1.68]
lime-tools: [1.5.7]
lime: [2.1.3]
nme: [5.2.13]
openfl-html5: [1.4.2-beta]
openfl-native: [1.4.0]
openfl-samples: [2.2.2]
openfl: [2.2.8]