Severe jittering / "blurring" when scrolling

I don’t know if it’s related, but I was getting some little “jumps” with some moving image on android at 60fps, and after searching on google I’ve found an old issue that was resolved, but I gave it a try and set < window fps=“61” / > instead of 60 and those jump seem to have gone.
I didn’t have a lot of time for testing, but for what I’ve seen it seems that a frame is completely skipped once in a while (something related with vsync or buffering?), because I didn’t get any delta time greater that 1/30s between frames, so I guess ENTER_FRAME was processed but the frame didn’t get to the screen.

It’s a OpenFL legacy project on an Galaxy Note 10.1 2014 with Android 4.4.2

haxelib list: 
hxcpp: [3.1.68] 
lime-tools:  [1.5.7] 
lime:  [2.1.3] 
nme: [5.2.13] 
openfl-html5:  [1.4.2-beta] 
openfl-native:  [1.4.0] 
openfl-samples:  [2.2.2] 
openfl:  [2.2.8]

Hey guys!

I know that this is fairly old thread, but i’m currently struggling with exactly similar problem that’s described in this thread. So i have a question, was this problem ever solved or not?

Are using next or legacy? I think you dont have this problem in next