I updated the demo showing the same scrolling problem using
OpenGLView classes. Also now there are controls to toggle between delta time and a fixed position change factor.
Could someone test these demos in Windows platform and confirm if the jittering also happens in your machine?
It is happening for me in all machines i tested so far, with different video cards / brands (Intel, Nvidia, Ati) and different versions of Windows (7, 8, 8.1). Here is the demo url:
My main concern with this is to know if this something wrong i am doing or is it really a bug in OpenFL (or Lime).
If this is a bug i’m surprised the little attention this is getting so far since it would affect any game with scrolling or fast repositioning of DisplayObjects.
Anybody with the same problem? Any fix or workarounds available?