I did some more tests, but since I don’t know anything about memory ‘things’, I’m not exactly sure what it all means. So I’ll just give the numbers for commit, working set, and private mem in the Resource Mgr (all in MB).
I tested the Flash target (Flash Player 24). and Windows target (debug versions).
The game runs at 60FPS.
Windows 10.
Empty game with just the FPS class (and peak memory) :
- Flash startup : 68.7 - 71.7 - 50.8
- Flash after 10 minutes : 71.5 - 81.2 - 56 (stable)
- Windows startup : 65.7 - 87 - 60
- Windows after 10 minutes : 94 - 113 - 86 (stable)
Full game with FPS class (and peak memory) :
- Flash startup : 80.5 - 84 - 63
- Flash after 10 minutes (not playing) : 83.2 - 93.2 - 71.4 (stable)
- Flash after 10 minutes (playing) : 99.5 - 106.0 - 79.8 (stable)
- Windows startup : 83 - 102 - 75
- Windows after 10 minutes (not playing) :94 - 113 - 86 (stable)
- Windows after 5 minutes (playing) :138 - 158 - 130 (still going up & then crashes with a null pointer ref error (that I don’t have in Flash))
