Preload image bug of HTML5 version with DPI != 1

Just to provide some more details on the problem.
I have a fixed size of the game screen for HTML5 and a background image of the same size.
So, everything works fine, except when DPI is not 1, which happens a lot on Mac screens, I guess.
In this case, my game screen might be 200x200, instead of 100x100 and background image stay 100x100 and I have the problem as on a screenshot.

Doing var bmpd:BitmapData = new Back(WIDTH, HEIGHT); has no effect on the size of background image.

For not HTML5 version of the game I do the following:

back.width = WIDTH;
back.height = HEIGHT;

And it stretches the image as needed.
But!
This is NOT working for HTML5 since OpenFL 7, which I have a little comment somewhere in my code about.
I’ve “fixed” this long time ago (by not settings WIDTH and HIEGHT) and completely forgot and now the problem came back again.

TL;DR: The problem is setting WIDTH and HEIGHT for background image in Preloader is not working for HTML5 since OpenFL 7.