OpenFL Android doesn't work - even Nyan Cat!

Hello guys!
Now that the Windows version of my escape game is working (no more TextField issues), I decided to port the game to Android.

The game just crashed. Then, I thought “maybe because it’s an old fashioned OpenFL project. Let’s try Nyan Cat”. However instead of crashing, there is just a blank (white) screen.

According to LogCat the resources were not found:

08-30 23:40:10.617: W/PackageManager(1289): Failure retrieving resources for org.openfl.samples.nyancat: Resource ID #0x0
08-30 23:40:10.698: D/SFPerfTracer(299):        layers: (2:10) (FocusedStackFrame (0xb65a0000): 0:98)* (DimLayer (0xb65ff000): 0:49)* (DimLayer (0xb6694000): 0:4)* (com.android.systemui.ImageWallpaper (0xb663c000): 1:224)* (StatusBar (0xb6684000): 3:3689)* (org.openfl.samples.nyancat/org.openfl.samples.nyancat.MainActivity (0xb668f000): 1:103)* (SurfaceView (0xb6699000): 97:9027) (NavigationBar (0xb672d000): 78:127) 
08-30 23:40:11.712: W/PackageManager(1289): Failure retrieving resources for org.openfl.samples.nyancat: Resource ID #0x0

After haxelib list we have this:

  • actuate: [1.8.6]
  • box2d: [1.2.3]
  • firetongue: [1.0.0]
  • haxelib_client: [3.2.0-rc.3]
  • hxcpp: [3.2.102]
  • layout: 1.2.0 [1.2.1]
  • lime-samples: 2.3.0 2.5.1 [2.6.0]
  • lime: 2.4.8 2.5.1 2.5.2 [2.6.1]
  • openfl-ouya: [1.0.2]
  • openfl-samples: 2.2.2 3.1.0 [3.3.0]
  • openfl: 3.1.2 3.2.0 3.2.2 [3.3.2]
  • svg: [1.0.8]
  • swf: 1.8.9 1.9.1 [2.0.1]
  • task: [1.0.6]

Any ideas?

Thanks for your time

I had a similar issue. I reverted back to openfl 3.3.2 and lime 2.6.0 that fixed it for me.

Didn’t get a chance to investigate it further since I will go live soon and wanted a stable build.