Novice question about using loader to load a large number of images in bulk

I have packaged a large number of images into a bit. zip file, and I need to load the compressed file at runtime to directly store the images in memory instead of extracting them

How should it be implemented?

You may use Spine to create animations, which is a good solution, but I use Adobe Animate to create animations. I know there is a SWF library that implements it, but it doesn’t work on Flash Air. SWF doesn’t feel very complete

I am looking forward to the official improvement of the SWF library’s functionality, especially in supporting Flash and Air platforms. It would be great if performance could be optimized, and it would be a blessing for using Adobe Animation to create animations

You can use the Haxe asset manager library for OpenFL to load external assets, but it’s old and not well-maintained. Additionally, a bug in ThreadPool.hx hinders fast loading, though it might still be worth trying :smiley:

Update : Lime 8.1.3 is the version that ThreadPool is done well.