There is simple swf loader :
package;
import openfl.display.Bitmap;
import openfl.display.Loader;
import openfl.display.Sprite;
import openfl.Lib;
import openfl.display.StageQuality;
import openfl.display.StageScaleMode;
import openfl.events.Event;
import openfl.events.ProgressEvent;
import openfl.net.URLLoader;
import openfl.net.URLRequest;
import openfl.utils.Assets;
/**
* ...
* @author IN4CORE PROGRESSIONS
*/
class CTMLoader extends Sprite
{
private var loader:Loader = new Loader();
private var line:Bitmap = new Bitmap(Assets.getBitmapData("img/line.png"));
private var light:Bitmap = new Bitmap(Assets.getBitmapData("img/light.png"));
private var back:Bitmap = new Bitmap(Assets.getBitmapData("img/back.png"));
public function new()
{
super();
stage.scaleMode = StageScaleMode.SHOW_ALL;
stage.quality = StageQuality.HIGH;
stage.align = "T";
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event):Void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
loader.load(new URLRequest("some.swf"));
addChild(back);
addChild(line);
addChild(light);
back.x = stage.stageWidth / 2 - back.width / 2;
back.y = stage.stageHeight - back.height - 200;
line.x = back.x + 8;
line.y = back.y + 5;
light.x = line.x + line.width - 5;
light.y = back.y + 4;
}
private function onProgress(e:ProgressEvent):Void
{
line.width = e.bytesLoaded / e.bytesTotal * 350;
light.x = line.x + line.width - 5;
}
private function onComplete(e:Event):Void
{
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onComplete);
loader.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, onProgress);
removeChild(back);
removeChild(line);
removeChild(light);
addChild(loader);
}
}
After loaded - by timeout loads starts again, what a bug? I think its loaders coflict in Main game and CTMLoader. What i can do for ? (p.s if i use other swf compiled by FD AS3 target, not HAXE + openfl - all good, but haxe+openFl - starts load agan and again infinitly )