[lime.utils.Preloader] ERROR: Error loading asset

Success!!! From this thread: OpenFL 7 AssetLibrary

I changed my project.xml file to use:

<library id="assetlib2" type="gzip" preload="true" />
<assets path="embeds/models" library="assetlib2" />

Then, in the hx file I used:

Asset3DLibrary.loadData(Assets.getBytes("assetlib2:embeds/models/cover.3DS"));

MIME types for 3DS and pak had to be added to the server, but we’re in business! I hope this helps someone else.