Here’s a talk I just gave at WWX 2015. You might have heard some rumours about this before, now we can finally announce some things!
it was a great talk. looking forward to the future… wait a minute were almost there
It’s amazing. Esspecially the fact that this put OpenFl ahead of Unity
Seems really promising
It could definitely bring more and more people to this community !
That is awesome Exciting times ahead!
Does anyone have any specific questions for me?
Awsome work! I think the next step concerns also openfl for the rest of the platform. shaders. We have in openfl the work made by @Greg209 that takes agal as input and hsxl and I don’t know if there are other options. So any plans in taking one path for all platforms In The shader department?
There’s some shader stuff underway as we speak, I believe. @mrcdk has the details on that, I think he has a pull request open.
This is super awesome amazing news, congrats and great job to the whole OpenFL team! Looking forward to hearing more news!