Is there any way to make infinite generated sound.
Create some AudioBuffer, fill it every 200 ms and pass it to Sound object?
Currently iām generating 200-600 ms chunks and playing next chunk on every SOUND_COMPLETE event of current SoundChannel instance, but sometimes there are small gaps between playing sound chunks.
You could use the SAMPLE_DATA event http://help.adobe.com/en_US/as3/dev/WSE523B839-C626-4983-B9C0-07CF1A087ED7.html
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Thanks a lot. It works. Need to tuneup a bit, but it works.