I don’t understand, why are we still using ‘loader’ to load resources even though we’ve already used ‘starling’?
Why not use the ‘Starling’ resource manager?
Reliable Cancellation of flash.display.Loader
Bink
2
In the context of Starling for ActionScript 3.0, the two AssetManager classes both tap into flash.display.Loader to perform their task.
The older starling.utils.AssetManager:
The newer starling.assets.AssetManager uses the starling.assets.BitmapTextureFactory, which uses it:
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@Bink
Oh, I see. Sorry, I rarely check the source code of “Starling”. Thank you for letting me know
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@Bink Will openfl starling have the same problem as above? Thank you
OpenFL does not appear to have an implementation of ImageDecodingPolicy.ON_LOAD yet, so it would not have the same issue.