I noticed that to apply a blendmode to a tilemap I have to apply that directly to it, because if I apply the blendmode to a display object containing the tilemap the blendmode doesn’t work: is this normal?
Any explanation about it?
Thanks, I just reproduced this issue on the Cairo renderer, Canvas, GL and Flash appear to work fine. Just committed a fix
Canvas was working fine before this fix?
It was in my test, I applied a blend mode to the Tilemap in BunnyMark, or to it’s parent
Weird… I’ll do more tests as soon as possible.
Maybe this will help?
I will remember about this fix after the next update.