Hello there,
everything is in the title…
I actually do not see where the asset type is detected in lime, but I’m wondering if there’s a way to avoid the automatic detection and force image to be stored as Bytes.
Thanks
Hello there,
everything is in the title…
I actually do not see where the asset type is detected in lime, but I’m wondering if there’s a way to avoid the automatic detection and force image to be stored as Bytes.
Thanks
Ok I found how to do that, in lime/project/Asset.hx
now the question is for me, do you agree that it would be a good thing to add (especially since lime treats image as bytes), and how to integrate that option smoothly ?
++
Not sure exactly what you want to do but you can overwrite the automatic type detection with this:
<assets path="images" include="*" type="binary" />
See the asset tag here http://www.openfl.org/documentation/projects/project-files/xml-format/
Hi Ibilon,
that is exactly what I ended to do after a closer look at the source code…
I totally miss that part on the documentation…
Thank you
You should be able to Assets.getBytes
images without changing the type