[HELP] OpenGL FXAA Shader on BitmapData (with alpha channel) [SOLVED]

If you have access to the FBOs (which you will need ANGLE to get them working on OpenGL 2.1 and below), create a backbuffer. simply render everything onto the backbuffer and then 1 extra FXAA pass to the screen. I already achieved it in my engine but basically the same technique.