Gamepad type in OpenFL

Is there currently a way in OpenFL to detect which type of gamepad JoyStickEvents are coming from, or at the very least the type when a new gampad is connected?

Stage has a few functions that take a lime.ui.Gamepad as input, but can I do anything with those since they aren’t dynamic?

If you are not using -Dlegacy, then you can use the Lime Gamepad API directly.

I think we’ll implement Adobe’s GameInput API in OpenFL to provide a Flash-flavored API to access it. Legacy has JoystickEvent, but this will be the path moving forward for the new code, I think it’s a lot more robust and better to build on :slight_smile: