Hi! I’ve been attempting to rebuild Lime with a potential bug fix, but am seeing some strange behavior with the newly built version of Lime on Android.
For example, with my built Lime, accessing textfields crashes at runtime on Android, whereas the official versions work just fine. I’m guessing something is wrong with my build environment.
I am building on Windows, targeting Android.
For older versions of Lime (ex: 2.6.2), the Android NDK r8b works. For newer versions I’ve found I had to upgrade to a newer NDK.
What version of the Android NDK are the official builds using now?
When building for Android, is the command: “lime rebuild android” enough? Should I be adding -Dlegacy?
Could there be a subtle difference caused by the OS this is executed in?
Are there any other dependencies or tools that I may need to update or set to a specific version?