EGL_BAD_DISPLAY on Android OnePlus phones

I don’t think it’s the same problem, but on Android 11 phone I have black screen with 64bit version of the game only.
In my case it doesn’t crash, game seems to work (touch, sound) except for the visual part.
The reason I found is target-sdk-version="30"
If I set it to 29, everything is fine.
I have validate_display:87 error 3008 (EGL_BAD_DISPLAY) in both cases, so that’s might be not an issue at all.

If it not the case for you, try 32bit vs 64bit, android-ndk-r21e vs android-ndk-r15c, Lime 7.9.0 vs Lime 7.8.0.
Hope it will help.