At this point, the better way is draw your scene into framebuffer with GL and than use shaders to apply effects…
But Joshua says, that we will see custom shaders for Sprites soon. That will be very good feature!
Sorry for my English.
At this point, the better way is draw your scene into framebuffer with GL and than use shaders to apply effects…
But Joshua says, that we will see custom shaders for Sprites soon. That will be very good feature!
Sorry for my English.