Is anyone else getting issues using drawTriangles on mac CPP targets? It works perfectly on windows but when building for osx I get major slow down and any sprite using drawTriangles is invisible… Is this a common issue and does anyone know how to resolve this?
I recently went through, testing drawTriangles on older versions of OpenFL. I got back to nearly the beginning of OpenFL 3 and couldn’t get it to work. I’m going to presume that drawTriangles (in the new renderer) never worked on OS X for some reason, so we’ll have to try and discover why its upset
Oh wow, I am glad you posted this.
I was trying to make a project with drawTiles about a month ago and I figured I was just doing something stupid, but I only have a Mac to test on.