Hi,
Im new to openFL and have some questions about debuging.
is there a easy way to debug shapes like on phaser ? : http://phaser.io/examples/v2/debug/debug-display
I know It;s different language but it would be very helpfull to if you can use some function to debug boundries of your sprite in some cases (like many nested sprites)
second thing is there a some easy method to profile Your application ?
I have some method and there is significant frame drop but I use there a method that use another method and so on… And I want to know what part of my code is most time consuming.
thx