With Lime next, is it will be possible, to draw Sprites with custom shaders?
This is a planned feature, I think we’re close to having this supported in OpenFL “next”
Awesome news! It’s planed in “next” release?
Or in the some another future release?
I think it will be one of the most powerful features in openfl.
Yep, “next” has all-Haxe rendering, so all the shaders internally are in Haxe, not C++, and the underpinnings for exposing a base class for custom shaders is already in there. I definitely would love to see something like this