Is there some bug in rendering, while using drawTiles
and other “paint” functions like moveTo
, lineTo
, drawRect
etc. on the same Graphics
? On Linux and neko It results with strange behaviour, like displaying whole tilesheet in place of a tile, or weird cuts on tiles, shifting the tiles etc.
I do graphics.clear()
every frame, end even when I draw only 1 tile and 1 rectangle, in just couple of seconds app takes gigabytes of RAM and finally crashes.
OpenFL 3.4.0; Lime 2.7.0
I can prepare some example and screenshots if that would be needed.