Hello guys,
If you always problem of #4343 like haxe version is not compatibility.
Reason: You need to fix “openfl build windows -Dhaxe_320dev”
Than it doesn’t show error
I hope you get openfl-apps of BabylonHx 2.0
Best regards
Hello guys,
If you always problem of #4343 like haxe version is not compatibility.
Reason: You need to fix “openfl build windows -Dhaxe_320dev”
Than it doesn’t show error
I hope you get openfl-apps of BabylonHx 2.0
Best regards
Awesome to see babylonHx running native (i test around with lime -> no error on windows, very cool stuff) !!!
did some test-scene in blender, to play around (export with current blender-addon)
and load into Babylon with SceneLoader.Load()
.
babylon.js result: http://maitag.de/semmi/babylonJS/room-test/index.html
doing same with BabylonHx: http://maitag.de/semmi/babylonJS/room-test/BabylonHx_Lime.html
Is uv-texture-mapping ok or some glitches there? (…here is json+texture export from blender: http://maitag.de/semmi/babylonJS/room-test/assets/ :)=
oh, for webgl-targets i had to vertically flip textures in BabylonHx,
thanks to vujadin -> https://github.com/vujadin/BabylonHx/issues/100
Yes I knopw you want create html5 / js but I would like to use Lime / cpp because I want create standalone app under desktop and mobile
BabylonHx samples (lime) looks same on windows-cpp-build (but android not working yet on my machine;)
Thanks but members of Openfl-Community are unrespect to me and they ignone me
nobody ignores you … i like that great pure haxe port of Babylon 3D Scene Graph
and i tryed out that “2.0” trunk with openfl to (now i use haxelib git here: https://github.com/vujadin/BabylonHx … to visualize my blender-stuff! )
( in 2d pixelated dreams …it will be hard to leave surface … i dont know ; )=
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