<assets path="assets/islandsbig" include="*" embed="false" />
When preload is set to false (or embed to false) the assets should be available for loading like so:
Assets.loadBitmapData("assets/islandsbig/"+id+".png").onComplete(
function(bmd:BitmapData){
var b = new Bitmap(bmd);
b.smoothing = true;
b.scaleX = 0.33;
b.scaleY = 0.33;
addChild(b);
}
);
Alternatively, I have used an asset manifest at runtime:
var manifest:AssetManifest = new AssetManifest();
manifest.addBitmapData("assets/products/" + product.id + ".png", product.id);
AssetLibrary.loadFromManifest(manifest).onComplete (function (library) {
Assets.registerLibrary("mynewlibrary", library);
});
var bData = Assets.getBitmapData("mynewlibrary:"+ product.id);
