I’m developing for an android device(tablet) but noticed that the tap event doesn’t trigger. Is this a known issue? All the other events such as TOUCH_END and TOUCH_BEGIN works just fine.
> stage.addEventListener(TouchEvent.TOUCH_TAP, finger_tap);
> private function finger_tap(event:TouchEvent): Void {
> trace("working"); //false - not working..
> }
I don’t know about this issue, but… instead of going multitouch (if you don’t need it), have you tried just MouseEvent.CLICK
I am pretty sure that one works for sure.
Mouse events (CLICK, MOUSE_MOVE, etc.) are only dispatched for the first “pointer.” So if you are currently touching the screen with two fingers, whichever finger was first will dispatch mouse events, and the other won’t.
However, both pointers (both fingers) will dispatch touch events (TAP, TOUCH_MOVE, etc.).