Android Swf lib micro-freezes

there is a slow down when call my assets from swf even if on project.xml:

type="swf" preload="true" generate="true"

if I have an enemy movieClip on the swf, there is a need of initialize this enemy class on a SingletonAssets class in the splash maybe? to eliminate this micro-freezes every time I call those assets?

Have you tried type=“swflite” ?

I try this:

<library path="assets/FrogAssets.swf" type="swflite" preload="true" generate="true" />

But it does not compile

I have the final update of all: openfl, actuate, lime, swf etc; but it just dont compile, it get stuck, no error shows, when i use swflite