My game reads stage.stageWidth at startup to configure itself. This works as expected on devices but the emulator returns a large (sometimes negative) value such as 344670208 for stage.stageWidth
as well as openfl.system.Capabilities.screenResolutionX
.
Is there a fix for this, or another way to read the screen size?
My configuration:
- haxe 4.2.5
- lime 8.0.0
- openfl 9.2.0
The emulators show the same problem on the Nexus 10 and Pixel C emulators targeting SDK 22 and SDK 33. I’m on a Mac.