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Topic Replies Activity
64-bit Android support in Legacy 10 October 23, 2019
Freezes on HTML5 16 October 21, 2019
VerifyError: Error #1053 at run time 13 October 20, 2019
Change lime embed size at runtime 2 October 18, 2019
Actuate and transparency issue 3 October 15, 2019
HTML5 - global pause or set stage frameRate to 0 4 October 15, 2019
HTML5 cannot use `untyped __js__` in ApplicationMain.hx template 2 October 15, 2019
Override ApplicationMain.hx template 2 October 15, 2019
HTML5 still receive traces even with -release flag 2 October 10, 2019
OpenFl performance abysmal on Mac C++ target 28 October 10, 2019
How to make ENTER_FRAME depend on time passed? 7 October 9, 2019
HTML5 performance issue when setting visible to true of display object with big bitmap 4 October 9, 2019
How to build for Android's Google Play release? 7 October 8, 2019
Invert mask. Possible? 2 October 4, 2019
Define asset path with preload true at runtime 9 October 4, 2019
Shape extreme slowness on Android 3 October 3, 2019
HTML5 - SWF shape gardient is not supported? 3 October 2, 2019
Mouse events are not received by other elements in the same div with embedded lime 2 October 2, 2019
ios test > Uncaught exception 2 October 2, 2019
Can't build for Android with -release 2 October 2, 2019
Strange intermittent SimpleButton bug that moves button 1 October 1, 2019
Error on iOS after update 3 October 1, 2019
Tips to increase performance (html5) 33 September 30, 2019
webGL crash on High dpi 18 September 30, 2019
Extend base project xml 3 September 27, 2019
Get swf stage dimensions 5 September 17, 2019
Openfl.exe problem 3 September 12, 2019
OpenFl won't run; fresh install. 8.9.4 with Lime 7.6.2 15 September 11, 2019
Download and install haxelibs automatically during build proccess? 2 September 10, 2019
Load openfl JS build from other JS 2 September 9, 2019