Windows build doesn't run from network drive

I’m testing my game (Windows version) on different kinds of systems before I publish it, and I found that it doesn’t run from a network drive, I get the following message:

[lime.app.Preloader] ERROR: there is no asset library with an ID of “default”

I don’t think many people would have to run it that way, but I would expect it to work.

How we can test this? You made a Windows C++ build, copied the directory to a network drive, and tried to run from there?

I wonder if this affects Haxe sys.FileSystem calls