I am building an AssetLibrary using this code:
var manifest = new AssetManifest();
for(theAsset in assetsList){
switch(getAssetType(theAsset.att.src)){
case AssetType.IMAGE:
manifest.addBitmapData ("assets/" + theAsset.att.src);
case AssetType.TEXT:
manifest.addText("assets/" + theAsset.att.src);
case AssetType.BINARY:
manifest.addBytes("assets/" + theAsset.att.src);
default:
manifest.addBytes("assets/" + theAsset.att.src);
}
}
AssetLibrary.loadFromManifest (manifest).onComplete (function (library:AssetLibrary) {
Assets.registerLibrary (libName, library);
}).onError (function (e) {
trace (e);
});
This compiles to HTML5 fine, but Flash gives this error:
TypeError: Error #1034: Type Coercion failed: cannot convert lime.utils::AssetLibrary@10a837cb9 to openfl.utils.AssetLibrary.
at MethodInfo-3709()
at MethodInfo-1144()
at lime.app::Promise_lime_utils_AssetLibrary/complete()
at lime.utils::AssetLibrary/__assetLoaded()
at lime.utils::AssetLibrary/loadImage_onComplete()
at MethodInfo-3124()
at lime.app::Promise_lime_graphics_Image/complete()
at MethodInfo-1926()
Any ideas?