Some of my SWF assets contain Bitmaps which are bundled inside
a MovieClip. Obviously those Bitmaps get converted to simple shapes with a bitmap
fill by the compiler. Am I right? Is there a way to get the underlying BitmapData (if there
happens to be one) so I could set it’s .smoothing property to true - or do I have to manually
draw the shape to a BitmapData?
I’m asking because the Bitmaps look a little fuzzy if I directly add such a SWF Assets based MovieClip
to the stage. If I take the same MovieClip and draw it to a BitmapData at runtime, it looks a
lot better but I don’t want to do the extra work (not to mention the extra memory consumption) with every MovieClip.
Here’s a direct comparison: