from this definition of including .swf assets
<library path="to/my.swf" />
seems that compiler always put .swf assets in root/lib folder.
Is it any way to put it in a custom folder for example: root/my_custom_folder/lib?
Thanks
from this definition of including .swf assets
<library path="to/my.swf" />
seems that compiler always put .swf assets in root/lib folder.
Is it any way to put it in a custom folder for example: root/my_custom_folder/lib?
Thanks
If you openfl process path/to.swf
first, it should be possible to load it at runtime using AssetLibrary.loadFromFile
.
This is an area where the tools could be improved a bit, you can’t rename
like normal assets, because libraries have a single string ID that’s different from where it puts the files in the output directory, it’s likely hard-coded right now
Yes, I saw it’s hard-coded in swf lib
var swf = new Asset (library.sourcePath, "lib/" + library.name + "/" + library.name + ".swf", AssetType.BINARY);
Generally, it’s OK for me but sometimes clients wants everything in custom folder like-index.html+customfolder.
You could put all your assets in a custom folder in production, then use the rootPath
attribute in your embed code. This works similar to the “base” property from Flash embedding. Instead of looking for “lib/library/manifest.json” it will look for rootPath + "/lib/library/manifest.json"
instead (and that applies to all assets)