Hi, I’ve been trying to monitor my game using HxScout : it compiles and runs fine with telemetry but if I launch HxScout and then launch my game it crashes immediately (HxScout records 2 frames)
My game uses Starling and quite a few other libs (dragonbones, stablexui, crashdumper…) so in order to identify the problem I tried with the starling demo which only uses starling and openfl.
Starling Demo compiles and runs fine with telemetry enabled, but when HxScout is running the demo crashes as soon as I roll over the demo. As long as I keep my mouse out there’s no problem.
This is on windows. Tried again with the very latest starling from github with the same result. OpenFL version is 7.1.2
Does anyone manage to have HxScout working with a starling c++ app ? Is this a known issue (seems not) ?
Also those are hard crashes, not sure how you call that : there’s a windows error message stating something like “this application stopped functionning” (my windows is french). I use crashdumper in my game and no error report is recorded or sent.