I am trying to create a small engine and i am batching textured quads and rendering them to the screen. At the moment it can render around 1800 quads in a single draw call until FPS drops below 60. If i use more draw calls to render more quads, the FPS still drops after 1800 objects are rendered on the screen. Is it possible to increase performance so it can draw more objects. It was tested on Neko, i will try other targets as well.