Too bad, still getting black textures.
even in the drawingShapes example, except for the 2 first shapes:
could it be something in blending?
Maybe I shoudl start outlining the changes I made to get things working, cause I’m still working in a local copy of both lime and openfl, so I can’t pull changes. ( Recent pulls of both lime and openfl give me more compile errors )
The most important thing are
changes in Lime in Build.xml:
- forcing it to load a differnt SDL_config.h for rpi (since I’m adding an rpi-specific videodriver and removing x11 for now )
- adding proper include paths for compiling and linking
- adding compiler flags for rpi
- compiler flags in files.xml in the native-toolkit/sdl submodule
maybe they are not needed here and can be added just in build.xml
I’m still not completely familiar with the toolchain
 tested this but It won’t compile if I remove them here