Hello, I am new to openfl and just getting used to the workflow using SWF assets.
I am using ‘preload’ and ‘generate’ to set up my swf library. I have no issues instantiating a symbol with
Assets.getMovieClip - but I would like to instantiate the generated classes or extend them normally as described in the ‘using swf assets’ tutorial and in this video tutorial
Generate seems to be working properly, I have the _generated folder in Export/neko/haxe with all the expected classes. However when I try to access them in such a way: var clip = new MySymbolClass (); VSCode does not recognize the type, and I get an Unresolved identifier error.
Is there something simple I am missing? How should VSCode be accessing these classes?
I am using haxe 2.4.0 plugin (nadako), and lime 1.2.1 plugin for VSCode
as well as lime 7.0.0, openfl 8.4.1, and haxe 4.0.0-preview.4